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i build things that make complicated processes feel obvious once you're inside them. mostly developer tools, real-time collaboration, and local-first applications. here's what i've been working on.

sastram is an experiment in how developer discussion should look in the era of semantic search. instead of pagination and nested threads, it focuses on a flat, search-first model where conversations are dynamically indexed and summarized. built with next.js, oklch design tokens, and custom streaming text components that elevate the feeling of interaction.

dripl is a real-time multiplayer whiteboard with live cursors, rooms, and hand-drawn rendering. it started as a small experiment in collaborative canvas rendering and grew into something i use daily for brainstorming and sketching out interface ideas.

protor is a command-line utility for exploring websites locally using lightweight, fast AI models. it fetches pages, extracts content, and lets you interact with them through a local interface — no cloud dependencies, no data leaving your machine.

before these, i spent time building web applications with real-time web sockets, experimenting with custom canvas rendering engines, and learning how systems design influences the way people interact with software. most of this work sits somewhere between a small product detail and the system that makes it possible.

i like being close enough to care about both, then staying with the problem until it makes sense to the person using it and the people building it with me.

that's all for now. if you're curious about what i make when i'm not writing, have a look at my [
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